Zaineldeen (2010) and Sejzi et al. (2012) asserted that virtual reality is a comprehensiveenvironment that is collected and managed by the computer or software where the userlogs into and interacts with virtual reality such as play station. Tůma (2014) illustrates thatit is a simulation of reality and human activities using the computer and a 3D environmentin which participants appear as if they exist in the real environment. Liu et al. (2015) arguethat despite the multiplicity of its definitions, virtual reality's concept is clear. That is, itcreates confidence via real and correct reflections of the product or services; an imaginarysymbolization. Furthermore, it is a strong tool to evaluate products and services by reallyembodying them