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Josh Miller/CNET
The Oculus Rift, the virtual-reality gaming headset that stole the show at last year's CES and this year's, too, is finally ready to developers to buy. The technology in January's Crystal Cove prototype has made it over to the DK2 dev kit, which adds a 1080p antiblur display and impressive head-tracking for $350. It'll be shipping in July.
Oculus VR has been building momentum with $75 million in new funding for the Rift and a year of game development from a variety of small and large-scale companies. The new headset has a more finished feel than a year ago, but it's far from what a final product will look like. The ski-goggle-like design fits snugly, and the outside's studded with little infrared LEDs that add positional tracking. A 1080p OLED display with 960x1,080 resolution per eye incorporates improved antiblur technology for better persistence of images, just like we experienced back at CES 2014. Basically, there's less lag, and hopefully less virtual-motion-induced nausea.
The updated design adds a power button, a USB 3.0 port on the Oculus headset, has an array of invisible IR LEDs on the goggles, and includes a new camera made by Oculus specifically designed to track the headset's motion.
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