However, creativity does not equal design.
Therefore, one of the first things our Learning
Technology through Design course emphasizes is
that creativity is only a component of the design
process. Several other steps to design are provided
through a variety of models. For example,
we present students the Carliner (2000) framework
and the Stanford Virtual Crash Course in
Design (Stanford Design School, 2012). In particular,
both of these models help our students
realize the critical role that “understanding the
human experience,” or understanding their own
students, plays in designing educational experiences.
For instance, Carliner explores the importance
of considering the cognitive and affective
experiences of their students, and the Stanford
process emphasizes the importance of empathy,
prototyping, and testing. Finally, across all of
the design frameworks they study, iteration is
presented as foundational.