Darksiders Genesis introduces Strife as the fourth Horseman and primary protagonist, though players can instantly swap between him and War throughout the game to take advantage of their relative combat advantages. Strife relies on firearms while War fights with his sword, Chaos Eater. Together, the Horsemen of the Apocalypse must unravel a tangled web of demonic intrigue to prevent Lucifer (yes, that one) from upsetting the balance of good and evil and destroying the world. You know, just a normal Tuesday in Hell.
But while the first two games of the series were 3rd-person hack and slash adventures, Genesis takes more of a looter approach. Rather than looking over the Horseman's shoulder, the game utilizes a top-down perspective, akin to the Diablo or Golden Axe series. But while those two franchises kept players firmly rooted to the floor, both Strife and War routinely take to the skies. Genesis involves just as much Prince of Persia-style platforming as its predecessors did, though the fixed camera perspective can make lining up challenging jumps even trickier. That said, I found myself rather preferring the new camera style during a recent hands-off demo at E3. It makes managing mobs much easier as you can see every onscreen enemy at all times