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ui_music_volume|Music Volume:ui_sound_volume|Sound Volume:ui_mouse_sensitivity|Mouse Sensitivity:ui_invert_mouse_y_axis|Invert Mouse Y Axisui_enabled|Enabledui_disabled|Disabledui_damage_to_player|Damage to Player:ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest)ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy)ui_damage_to_friends|Damage to Friends:ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest)ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy)ui_normal|Normalui_combat_ai|Combat AI:ui_combat_speed|Combat Speed:ui_good|Goodui_average_caps|Averageui_poor|Poorui_faster|Fasterui_slower|Slowerui_control_block_direction|Control Block Direction:ui_automatic_recommended|Automaticui_manual_easy|Manual (Easy)ui_manual_hard|Manual (Hard)ui_by_mouse_movement|By mouse movementui_control_attack_direction|Control Attack Direction:ui_lance_control|Lance Control:ui_by_relative_enemy_position|By relative enemy positionui_by_inverse_mouse_movement|By inverse mouse movementui_battle_size|Battle Size:ui_show_attack_direction|Show Attack Directionui_show_targeting_reticule|Show Targeting Reticleui_show_names_of_friendly_troops|Show Banners on Friendly Troopsui_report_damage|Report Damageui_report_shot_difficulty|Report Shot Difficultyui_difficulty_rating_percentage|Difficulty Rating = %d%%ui_controls|Controlsui_video_options|Video Optionsui_done|Doneui_factions|Factionsui_item_itemname|Item - %sui_prop_propname|Prop - %sui_unknown_unknownname|Unknown - %sui_entry_point_entrypointname|Entry Point %dui_passage_menu_item_passagename|Passage (menu item %d)ui_plant_plantname|Plant - %sui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it?ui_yes|Yesui_no|Noui_set_save_file_name|Enter a name for this save-game:ui_enter_new_name|Enter a new name:ui_export_character|Export Characterui_import_character|Import Characterui_character_playername_exported_successfully|Character %s exported successfully.ui_character_playername_imported_successfully|Character %s imported successfully.ui_unable_to_open_import_file|Unable to open import file.ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character?ui_unable_to_find_character_import_file|Unable to find character import file.ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount&Blade is running in trial mode. Please buy the game for importing a character.ui_change_skin|Skinui_change_hair|Hairui_change_hair_color|Hair Colorui_change_beard|Beardui_tutorial|Tutorialui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse.ui_restore|Loadui_cancel|Cancelui_delete|Deleteui_confirm_delete_game|Are you sure you want to delete this game?ui_error_removing_file|Error removing file...ui_day_datedisplay|Day %d (%d:%d%d)ui_reset_changes|Reset Changesui_weapon_proficiencies|Proficienciesui_skills|Skillsui_attributes|Attributesui_enter_name_here|*Enter Name Here*ui_edit_face|Click to edit faceui_statistics|Statisticsui_next|Nextui_prev|Prevui_learn|Learnui_question_saving_policy|What will the game's saving policy be?ui_saving_policy_realistic|Realistic! No quitting without saving!ui_saving_policy_nonrealistic|Allow me to quit without saving.ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character.ui_str|STRui_agi|AGIui_int|INTui_cha|CHAui_at_learning_limit|(At learning limit)ui_not_enough_skill_points_to_learn|(Not enough skill points to learn)ui_strength|strengthui_agility|agilityui_intelligence|intelligenceui_charisma|charismaui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill)ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons.ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls.ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc.ui_explanation_archery|Covers usage of bows.ui_explanation_crossbow|Covers usage of crossbows.ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc.ui_explanation_firearms|Covers usage of pistols and muskets.ui_explanation_strength|Strength: Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength: ironflesh, Power-strike, Power-throw, Power-draw.ui_explanation_agility|Agility: Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility: weapon-master, Shield, Athletics, Riding, Horse archery, Looting.ui_explanation_intelligence|Intelligence: Every point to intelligence immediately gives one extra skill
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