ui_music_volume|Music Volume:
ui_sound_volume|Sound Volume:
ui_mouse_sensitivity|Mouse Sensitivity:
ui_invert_mouse_y_axis|Invert Mouse Y Axis
ui_enabled|Enabled
ui_disabled|Disabled
ui_damage_to_player|Damage to Player:
ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest)
ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy)
ui_damage_to_friends|Damage to Friends:
ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest)
ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy)
ui_normal|Normal
ui_combat_ai|Combat AI:
ui_combat_speed|Combat Speed:
ui_good|Good
ui_average_caps|Average
ui_poor|Poor
ui_faster|Faster
ui_slower|Slower
ui_control_block_direction|Control Block Direction:
ui_automatic_recommended|Automatic
ui_manual_easy|Manual (Easy)
ui_manual_hard|Manual (Hard)
ui_by_mouse_movement|By mouse movement
ui_control_attack_direction|Control Attack Direction:
ui_lance_control|Lance Control:
ui_by_relative_enemy_position|By relative enemy position
ui_by_inverse_mouse_movement|By inverse mouse movement
ui_battle_size|Battle Size:
ui_show_attack_direction|Show Attack Direction
ui_show_targeting_reticule|Show Targeting Reticle
ui_show_names_of_friendly_troops|Show Banners on Friendly Troops
ui_report_damage|Report Damage
ui_report_shot_difficulty|Report Shot Difficulty
ui_difficulty_rating_percentage|Difficulty Rating = %d%%
ui_controls|Controls
ui_video_options|Video Options
ui_done|Done
ui_factions|Factions
ui_item_itemname|Item - %s
ui_prop_propname|Prop - %s
ui_unknown_unknownname|Unknown - %s
ui_entry_point_entrypointname|Entry Point %d
ui_passage_menu_item_passagename|Passage (menu item %d)
ui_plant_plantname|Plant - %s
ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it?
ui_yes|Yes
ui_no|No
ui_set_save_file_name|Enter a name for this save-game:
ui_enter_new_name|Enter a new name:
ui_export_character|Export Character
ui_import_character|Import Character
ui_character_playername_exported_successfully|Character %s exported successfully.
ui_character_playername_imported_successfully|Character %s imported successfully.
ui_unable_to_open_import_file|Unable to open import file.
ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character?
ui_unable_to_find_character_import_file|Unable to find character import file.
ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount&Blade is running in trial mode. Please buy the game for importing a character.
ui_change_skin|Skin
ui_change_hair|Hair
ui_change_hair_color|Hair Color
ui_change_beard|Beard
ui_tutorial|Tutorial
ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse.
ui_restore|Load
ui_cancel|Cancel
ui_delete|Delete
ui_confirm_delete_game|Are you sure you want to delete this game?
ui_error_removing_file|Error removing file...
ui_day_datedisplay|Day %d (%d:%d%d)
ui_reset_changes|Reset Changes
ui_weapon_proficiencies|Proficiencies
ui_skills|Skills
ui_attributes|Attributes
ui_enter_name_here|*Enter Name Here*
ui_edit_face|Click to edit face
ui_statistics|Statistics
ui_next|Next
ui_prev|Prev
ui_learn|Learn
ui_question_saving_policy|What will the game's saving policy be?
ui_saving_policy_realistic|Realistic! No quitting without saving!
ui_saving_policy_nonrealistic|Allow me to quit without saving.
ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character.
ui_str|STR
ui_agi|AGI
ui_int|INT
ui_cha|CHA
ui_at_learning_limit|(At learning limit)
ui_not_enough_skill_points_to_learn|(Not enough skill points to learn)
ui_strength|strength
ui_agility|agility
ui_intelligence|intelligence
ui_charisma|charisma
ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill)
ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons.
ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls.
ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc.
ui_explanation_archery|Covers usage of bows.
ui_explanation_crossbow|Covers usage of crossbows.
ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc.
ui_explanation_firearms|Covers usage of pistols and muskets.
ui_explanation_strength|Strength: Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength: ironflesh, Power-strike, Power-throw, Power-draw.
ui_explanation_agility|Agility: Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility: weapon-master, Shield, Athletics, Riding, Horse archery, Looting.
ui_explanation_intelligence|Intelligence: Every point to intelligence immediately gives one extra skill