Game design patterns and mechanics: Brazil Quest does not offer a time
constraint, but the player has to beat obstacles and gets orbs to make the main
character, Yep, happy to be able to finish the turns. Each phase is characterised by
the amount of obstacles that must overcome in addition to try to capture extra
items, as stars, to complete the respective mission. If the numbers of points are not
reached, it will be necessary to repeat the phase. Furthermore, in the race, the
character Yep must run a race against the enemy, if the enemy comes in the first
place; the character loses momentum and energy, being necessary to repeat the
level. The idea is well designed and arouses curiosity to unlock the next phases.
However, the game gets tiring, as there are not many differences in the dynamics
of the game, characters and sets, or in the platform runner, making the game
Brazil Quest monotonous.