This is an exploratory and qualitative study based on an analysis of the game Brazil
Quest, from an adaptation of five levels of game design elements (Table 1) defined by
Deterding et al. (2011). From the point of view of the designer, gamification is built
with the aim to be a system that includes elements of games, thus, it is not a full game
with all properties. However, gamification essentially presents elements of game
design in general, being appropriate for this study.