The fact that games are the most suitable instructional activities for young learners is obvious because they are a natural part of their existence. Nedomová (2007, p.17) argues that “young learners are not able to pay their attention for more than 10-20 minutes and after that they start to be bored and tired.” Especially when grammar teaching is too dependent on rules and memorization, they start to lose their interest and motivation. Teachers know that young learners like being physically active as they learn by doing. Moreover, they are imaginative and creative and they learn without being aware of it. Besides, young learners use their previous experience, knowledge, several skills, and abilities which help the teacher present the new information by enabling children to practice the new knowledge on top of their previous knowledge (Nedomová, 2007, p. 28). Therefore, the best way to direct this capacity in grammar teaching is using games. Bekiri (2003, p.1) states that when a lesson includes a game, the game gives a chance to the teacher to help learners acquire new forms and lexis in an effective way. It should not be a complicated game, but a simple one because it is usually more effective as young learners find it difficult to understand a long list of rules. Similarly, games should also include praise and encouragement because young learners always love to be the Centre of attention. In addition to all these, it should be born in mind that games should be as short as possible because as mentioned before, young learners are able to pay their attention to the games just for a limited time. Hong (2002) gives some suggestions to teachers about using games for teaching young learners by claiming that:
a. When giving instructions to beginners, a few words in the mother tongue would be the quickest way to make everything clear. More English exposure is needed at a later stage.
b. Games are best set up by demonstration rather than by lengthy explanation.
c. It is very important not to play a game for too long. Students will begin to lose interest. It is best to stop a game at its peak. (p. 1)